Sleeping Dogs has been on my list of things to check out.  Thank you Redbox, because you’ve made playing games easier.  Add to this the availability to use Game-fly, and gaming has been a lot easier.   With that on the table, Sleeping Dogs is a wonderfully made game.  Everything that makes an open world game amazing is here.  I’ve found myself sitting in the middle of a learning curb, and trying to navigate it as quickly as possible.


Sleeping Dogs allows you to assume the role of Wei Chen, as undercover cop from Hong Kong, fresh back from the U.S.  The first thing the game tells you, is that you’re going to have to make some pretty hard choices on how you play.  When you harm people, and break the law, you  will either loose “Cop” points or gain “Traid” points.  With his in mind you will literally have to navigate your way and think out the issues playing out in front of you.

Controls:  The games handles like a dream.  It’s pretty impressive how responsive the games controls actually are.  They’re so precise that when you’re out “free running” and chasing down your perps. and miss a button press the game actually deducts points from your “Cop” points for being clumsy.  The idea that you’re held accountable for your button presses is even further emphasized during combat.  Your combat strength will depend on two separate factors, your “Face Level” and your button timing.  If you miss a button press, or a counter, it’s probably going to be your ass.  Sleeping Dogs has everything set up in a way that allows you to swing, but swinging doesn’t always work.

The driving controls are even more refreshing in the take on how things work for you and ties in to the shooting.  It takes a little time to get use to the way the buttons are setup, but after getting over the fact you have to press a bumper button to hide, this starts to become more second nature, but while driving it moves the button for you so that it makes it easier to steer the car while firing your weapon.  Combine this with the Action-Hi-Jack, and it makes the controls almost instinctive when you start getting into the latter portions of the game.  If one complain needs to be made, I’d say that the boat portions seem very stiff and difficult, but not unwelcome.  A lot of thought seemed to be put into the controls of this game, and they work to make you feel like you’re kicking ass with this game’s main character.


Sleeping Dogs suffers and at the same time excels in terms of story flow.  Wei is a tormented character, but just seems to a part of personality.  You don’t get to visit his past, and I think if that was added to the story, it would’ve fleshed out the game’s characters as the were all tied together as children.  The major issue with the story is the pacing.  There’s a lot of space between getting from the first mission to get climax.  There are a few parts in the game that were very exciting, and seems like the writers were looking to make you go on a roller coaster, but the way the events play out seem to be too far apart.  Sleeping Dogs, in this vain , suffers from the same issues that GTA and Saints Row both suffer from.  The story just gets boring too quickly.  The portions of the stories that require you to complete side missions in order to proceed through the story does make sense, when it involves your “Face Points”, but this doesn’t change the speed of story progression.  A lot of the cast is under developed as a whole.  Amanda could’ve ben a longer term love interest, and she’s the first “Date” and it doesn’t seem to explain the kind of person she makes Wei.

Back Drop:

Sleeping Dogs seemed to expect you to start playing the game as if this was a GTA type game, but in all honesty.  I had to stop and try to play differently.  Firstly, the people of  Hong Kong drive on the other side of the street.  The world you’re introduced to is difficult to navigate through.  You as a player start to question who’s gonna kill you, or trying to help you out .  This plays very well into the games atmosphere, and the tone of the overall game.  It was a little weird seeing an American rapper going to Hong Kong, but it wasn’t off putting .  It actually seemed like a setup for a second game, or a set of side missions that never happen, but nothing major.  I’ve never been to Hong Kong, but this game both makes me not want to go, and want to go at the same time.